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jjfc_e61 /
sound /
- 10.amr (~ 1.32 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- 16.amr (~ 1.19 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- 8.amr (~ 1.88 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- 12.amr (~ 1.01 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- 11.amr (~ 4.63 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- 9.amr (~ 1.54 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- 7.amr (~ 2.6 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- 3.amr (~ 1.97 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- 4.amr (~ 1.66 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- command.amr (~ 0.97 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- gamestart.amr (~ 2.19 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- gamefail.amr (~ 2.47 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- slide.amr (~ 0.97 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- 0.amr (~ 0.76 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- 5.amr (~ 0.91 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- gamewin.amr (~ 6.16 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- brack.amr (~ 2.29 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- 6.amr (~ 0.88 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- 1.amr (~ 1.51 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- 2.amr (~ 0.6 KiB, Adaptive Multi-Rate Codec (GSM telephony))
- 1.mid (~ 3.29 KiB, Standard MIDI data (format 1) using 5 tracks at 1/480)
- 0.mid (~ 2.46 KiB, Standard MIDI data (format 1) using 5 tracks at 1/960)
- gamemenu.amr (~ 0.29 KiB, Adaptive Multi-Rate Codec (GSM telephony))
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